In this post I'll be creating a chair in Second Life.
Objects and things in Second Life are called Prims
. Creating a chair was fairly straightforward.
First, a simple Cylinder
prim was created.
Creating a cylinder. |
The GUI provides some easy editing tools. I was able to change the object's size, shape, and texture, all from a properties-like panel.
I then replicated the same Cylinder
four times, resized two, and arranged them in a chair-like arrangement.
Creating four cylinder objects and repositioning them. |
I then created the chair's bottom and back, and precisely positioned them using the GUI.
Adding the chair bottom and back. |
I then grouped together the objects into one prim. The chair was now looking good. All I had to do now was sit on it!
Setting the sit target
I had to change some of the default variables so that my avatar would consistently sit correctly on the chair. All that entailed was calling the llSitTarget
method.
state_entry() {
llSitTarget(<0.2, 0.0, 0.6>, ZERO_ROTATION);
}
After that, my avatar would sit on the chair quite nicely.
Taking a breather. |
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